ZBrush Exporting tools and baking to a single UV Shell in Substance Painter

In this video I am showing you the process of getting the low resolution geometry from ZBrush into substance without using a 3rd party program to rename anything, the problem we were having is substance would set a different material set for each subtool. if you have laid out all your subtools into one organised UV layout you dont want this to happen its real easy to sort…

Baking to a single UV Shell in Substance Painter

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